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displays | 6502 primer

http://wilsonminesco.com/6502primer/displays.html

feed the LCD module ASCII data, cursor position (which advances automatically so you don't have to tell it for every letter), cursor on/off, and a clear-display command.  You

RigPix Database - Text & imaging gear

https://www.rigpix.com/textandimaging/textandimaging.htm

AMT-1 45-300 bd RTTY / ASCII / AMTOR 198x AEA CP-1 Computer Patch 45-300 bd RTTY / CW / AMTOR 198x AEA CP-100 Computer Patch ?-? bd RTTY / CW 19xx AEA DSP-232 ?-9600 bd Many 1996

https://www.ietf.org/rfc/rfc4647.txt

https://www.ietf.org/rfc/rfc4647.txt

either be a sequence of ASCII alphanumeric characters or the single character '*' (%x2A, ASTERISK). The character '*' is a "wildcard" that matches any sequence of subtags. The mea

The Simpsons - Just D'oh It (Simpsons Movie, News, DVD, Images, Season 19)

http://www.justdohit.co.uk/

+ Audio + Buddy Icons + ASCII Art + Cool Stuff + The Simpsons FAQ + Editorials + Video Games + Simpsons Web + About Just D'oh It   Links   + Kaizen - Digital PR Agency +
One of the leading UK based Simpson's sites with content including Games, Songs, A Massive Picture Gallery, Episode Downloads, Buddy Icons, Wallpaper and a large amount of Song Ly

T3X.ORG index

http://t3x.org/

language. Ituses the ASCII alphabet and has simpler semantics than K. Itsinterpreter is based on S9core and should run on allsystems providing a C89 compiler as well as on Plan9.

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓&#

https://www.petracortright.com/hello.html

LANDSCAPE 2006 _*_____ ASCII DRAWINGS _*_____ GLOW DRAWINGS 2005 _*_____ LANDSCAPE 5-15-05 2004 _*_____ PIXEL PAINTINGS _*_____ SELECTED LJ ENTRIES ANIM8D GIF PIECES ↓ 2009

The Giant List of Classic Game Programmers

https://dadgum.com/giantlist/

AP2 Turmoil (1983, MSX, ASCII) from 2600 Squish 'em (1984, MSX, ASCII) from C64 Baron, Peter James ⭐ Shadows of Mordor (1987, C64, Melbourne House) from ? Life Force (1988, C64, I

Working on Pixelbuild

https://jaguar3217.neocities.org/working-on-pixelbuild

planned to make an ASCII-style Rouge like game with the exact same purpose as Pixelbuild , but I have scrapped the project because it looked too boring. Maybe next time when Pixel

The IBM PC DOS 1.00 Boot Sector

https://thestarman.pcministry.com/DOS/ibm100/Boot.htm

terminated it with an ASCII zero instead of a binary zero. In the end, the decrement counter ( CX register) built into the REPZ followed by CMPSB assembly instructions made neithe
A complete examination of the IBM PC DOS 1.00 Boot Record.

All the Commands of MS-DOS.

https://www.angelfire.com/ma/mantasdos/

creates and changes ASCII files. EMM386 Turns on or off EMM386 expanded memory support. ERASE Deletes the specified files. EXIT Exits to the previous command level. EXPAND Expands

https://www.ietf.org/rfc/rfc2068.txt

https://www.ietf.org/rfc/rfc2068.txt

constructs. The US-ASCII coded character set is defined by ANSI X3.4-1986 [21]. OCTET = CHAR = UPALPHA = LOALPHA = ALPHA = UPALPHA | LOALPHA DIGIT = CTL = CR = LF = SP = HT = = Fi

http://dankohn.info/~myhome/projects/68HC11/AXIOM_HC11/Source/Users%20Group/UG093

http://dankohn.info/~myhome/projects/68HC11/AXIOM_HC11/Source/Users%20Group/UG093

ROUTINE ACCEPTS ASCII DATA IN THE A*ACCUMULATORAND OUTPUTS IT TO A QUME SPRINT*MICRO-3(R) PRINTER. IF PRINTER IS NOT*TURNEDON, THE ASCII CHARACTER IS OUTPUT*TO THE CONSOLE VIA "OU


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