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The TTY demystified

http://www.linusakesson.net/programming/tty/

into the faster, ASCII-based teletype . Teletypes were once connected across the world in a large network, called Telex , which was used for transferring commercial telegrams, but

APRS - Automatic Position Reporting System

http://www.wa8lmf.net/aprs/

string in vanilla U.S. ASCII  showing what happens when it is displayed on a computer without a Japanese character set. Although most of this page is in Japanese, the comment

SS64 Command line reference

https://ss64.com/

macOS CMD PowerShell ASCII VBScript Tools Passwords About/contact  - Last update: Jan 25 th Copyright © 1999-2026 SS64.com, some rights reserved
Command line reference for Windows CMD, PowerShell, MacOS and Linux bash. Also includes SQL Server database commands.

Theiling Online: Parallel Port: Centronics

http://www.theiling.de/parport/centronics.html

‘cat’ with ASCII bar .dot to .gdl EditForm Emacs: HT-MIME Erwin Data Structures Reference Manual Home Theater PC Linux: Atmel AVR Logfile Download Lookup Tables Messag

Lisp: Common Lisp, Racket, Clojure, Emacs Lisp - Hyperpolyglot

https://hyperpolyglot.org/lisp

x \ca \cl and \cg match ASCII, Latin, and Greek characters. Character classes of the form \sx depend on the current syntax table. anchors ^ $ \b \B regexp: ^ $ pregexp: ^ $ \b \B

Snes Central: Peripherals

http://snescentral.com/peripherals.php

Controllers ASCII Stick Super L5 Capcom Fighter Power Stick Nordic Quest Super Advantage Joystick Super Nintendo Controller © Evan G. This site is made by a Canadian, and fue
Page on SNES Central for Peripherals

Dudley's dungeon -- Wednesday, 31 December, 2008

http://www.nicolaas.net/dudley/

If you want to run an ASCII webcomic, the (messy) source code of this website is available. It is written in PHP, and will run on any version above 4.3. Mail me if you are interes

HP48 Frequently Asked Questions List (FAQ)

https://www.hpcalc.org/hp48/docs/faq/48faq.html

the structure of HP48 ASCII headers? 6.13 Why do Kermit transfers seem to get slower? 6.14 Why does XRECV not work sometimes? (GX) 6.15 Additional Tips on Transfers 6.16 What do t
Official HP48 FAQ, maintained by Andre Schoorl

BBC News | SCI/TECH | Your say on classic video games

http://news.bbc.co.uk/2/hi/science/nature/1562572.stm

use characters of the ASCII code to represent an object on a screen, it was also limited to 2 colours, black and white ! It was more fun in them days programming in machine code.
Our article on a new book which captures the golden age of classic video games stirred up fond memories from hundreds of you who grew up with Pong and Space Invaders.

Bay 12 Games: Dwarf Fortress

http://www.bay12games.com/dwarves/

up from where it was in ASCII which already had the accurate street maps. Finally, we got some edges up for the vision shadows in adventure mode, so it isn't as blocky. All of thi

Mogami River

https://mogami.neocities.org/

」 0verkill otaku no ascii the jargon file cyberadio fauux wired sound pomf.se clones well cultured anon world2ch english textboard prism-break beyond cyberpunk jinteki industries

Index of /Style/CSS/Test/Fonts/CSSTest

https://www.w3.org/Style/CSS/Test/Fonts/CSSTest/

only glyphs for basic ASCII characters is 'CSSTest ASCII'. This was used to make the other variations. Most of the modications are to the name table and character maps, for the mo


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